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Ped::setSynchronizedSceneLooped

Client-side function

JavaScript​

The setSynchronizedSceneLooped function is used to set a synchronized scene to loop or stop looping based on the toggle parameter. This can be particularly useful for animations or sequences that need to be repeated continuously, such as background activities or idle loops.

Required Params​

  • sceneID: int – The ID of the synchronized scene.
  • toggle: boolean – true to loop the scene, false to play once.

Return Value​

  • Undefined – This function does not return a value.

Syntax​

mp.game.ped.setSynchronizedSceneLooped(sceneID, toggle);

Example​

// Example usage of setSynchronizedSceneLooped

const sceneID = mp.game.ped.createSynchronizedScene(x, y, z, rotX, rotY, rotZ, 2); // Sample scene creation
mp.game.ped.setSynchronizedSceneLooped(sceneID, true); // Loop the scene