Client-side functionsGame Static ObjectsPedsetPedNonCreationAreaOn this pagePed::setPedNonCreationAreaThe distance between these points, is the diagonal of a box (remember it's 3D). Syntax mp.game.ped.setPedNonCreationArea(x1, y1, z1, x2, y2, z2); Required Arguments x1: float y1: float z1: float x2: float y2: float z2: float Return value Undefined Example // todo