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Ped::isPedheadshotReady

Syntax​

mp.game.ped.isPedheadshotReady(handle);

Required Arguments​

  • handle: int

Return value​

  • Boolean

Example​

let pedHeadShot;
if (pedHeadShot == null) {
pedHeadShot = mp.players.local.registerheadshot();
mp.gui.chat.push(`pedHeadShot: ${pedHeadShot});
}
if (mp.game.ped.isPedheadshotValid(pedHeadShot) && mp.game.ped.isPedheadshotReady(pedHeadShot)) {
let headshotTexture = mp.game.ped.getPedheadshotTxdString(pedHeadShot);

mp.events.add(`render`, () => {
mp.game.graphics.drawSprite(headshotTexture, headshotTexture, 0.5, 0.5, 0.1, 0.1, 0, 255, 255, 255, 100);
})
}