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Ped::isCopPedInArea3d

xyz - relative to the world origin.

Syntax​

mp.game.ped.isCopPedInArea3d(x1, y1, z1, x2, y2, z2);

Required Arguments​

  • x1: float
  • y1: float
  • z1: float
  • x2: float
  • y2: float
  • z2: float

Return value​

  • Boolean

Example​

// todo