Client-side functionsGame Static ObjectsPathfindsetPedPathsInAreaOn this pagePathfind::setPedPathsInAreaSyntax mp.game.pathfind.setPedPathsInArea(x1, y1, z1, x2, y2, z2, unknown); Required Arguments x1: float y1: float z1: float x2: float y2: float z2: float unknown: Boolean Return value Undefined Example // todo