Client-side functionsGame Static ObjectsPathfindgetNthClosestVehicleNodeIdOn this pagePathfind::getNthClosestVehicleNodeIdReturns the id. Syntax mp.game.pathfind.getNthClosestVehicleNodeId(x, y, z, nth, nodetype, p5, p6); Required Arguments x: float y: float z: float nth: int nodetype: int p5: float p6: float Return value int Example // todo