Skip to main content

OnPlayerIncomingConnection

This event is triggered when an player establishes a connection with the server before loading the resources.

C#​

[ServerEvent(Event.IncomingConnection)]

Parameters​

  • ip: parameter input should be in string type
  • serial: parameter input should be in string type
  • rgscName: parameter input should be in string type
  • rgscId: parameter input should be in ulong type
  • gameType: parameter input should be in GameTypes type
  • cancel: parameter input should be in CancelEventArgs type

Example​

[ServerEvent(Event.IncomingConnection)]
public void OnIncomingConnection(string ip, string serial, string rgscName, ulong rgscId, GameTypes gameType, CancelEventArgs cancel)
{
NAPI.Util.ConsoleOutput($"Connecting: {rgscName} - {ip} - {serial} - {rgscId} - {gameType}");
}