Skip to main content

OnPlayerDeath

This event is triggered when a player dies.

C#​

[ServerEvent(Event.PlayerDeath)]

Parameters​

  • player: parameter input should be in Player type
  • killer: parameter input should be in Player type
  • reason: parameter input should be in uint type

Example​

[ServerEvent(Event.PlayerDeath)]
public void OnPlayerDeath(Player player, Player killer, uint reason)
{
if (!killer.IsNull)
{
NAPI.Chat.SendChatMessageToAll($"{killer.Name} has killed {player.Name} with {reason}.");
}
else
{
NAPI.Chat.SendChatMessageToAll($"{player.Name} has died ({reason}).");
}
}