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OnPlayerDamage

This feature is currently doesn't work in the current branch of RAGE:Multiplayer.

This event is triggered when a player's health or armor changes.

C#​

[ServerEvent(Event.PlayerDamage)]

Parameters​

  • player: parameter input should be in Player type
  • health: parameter input should be in float type
  • armor: parameter input should be in float type

Example​

[ServerEvent(Event.PlayerDamage)]
public void OnPlayerDamage(Player player, float healthLoss, float armorLoss)
{
player.SendChatMessage($"You have lost {healthLoss} health and {armorLoss} armor.");
}