Object::setPhysicsParams
Mass/weight units unknown
Buoyancy affects how much the object floats. set to at least 2.0f to make an object float
Syntax
object.setPhysicsParams(mass, gravityFactor, linearC, linearV, linearV2, angularC, angularV, angularV2, p9, maxAngSpeed, buoyancyFactor);
Required Arguments
- mass: float
- gravityFactor: float
- linearC: float
- linearV: float
- linearV2: float
- angularC: float
- angularV: float
- angularV2: float
- p9: float
- maxAngSpeed: float
- buoyancyFactor: float
Return value
- Undefined
Example
// todo