Client-side functionsGame Static ObjectsObjecthasClosestObjectOfTypeBeenBrokenOn this pageObject::hasClosestObjectOfTypeBeenBrokenSyntax mp.game.object.hasClosestObjectOfTypeBeenBroken(p0, p1, p2, p3, modelHash, p5); Required Arguments p0: float p1: float p2: float p3: float modelHash: Model hash or name p5: unknown boolean Return value Boolean Example // todo