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Object::getStateOfClosestDoorOfType

locked is 0 if no door is found
locked is 0 if door is unlocked
locked is 1 if door is found and unlocked.

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the locked bool is either 0(unlocked)(false) or 1(locked)(true)

Syntax​

mp.game.object.getStateOfClosestDoorOfType(type, x, y, z, locked, heading);

Required Arguments​

  • type: Model hash or name
  • x: float
  • y: float
  • z: float
  • locked: BOOL
  • heading: float

Return value​

  • object: locked, heading

Example​

// todo