Object::getClosestObjectOfType
Has 8 params in the latest patches.
isMission - if true doesn't return mission objects
Syntax
mp.game.object.getClosestObjectOfType(x, y, z, radius, modelHash, isMission, p6, p7);
Required Arguments
- x: float
- y: float
- z: float
- radius: float
- modelHash: Model hash or name
- isMission: Boolean
- p6: Boolean
- p7: Boolean
Return value
- Object handle
Example
I use it for interaction with objects of type. E.g. atms, vending machines, bins, etc...
const player = mp.players.local;
// atms
// There are four different types of atms, so I will create this array with hashes of them
atms = [
mp.game.joaat("prop_atm_01"),
mp.game.joaat("prop_atm_02"),
mp.game.joaat("prop_atm_03"),
mp.game.joaat("prop_fleeca_atm")
];
// I need a range. I make this variable to ease any configuration
var atmRange = 1.5;
nextToAtm = function(player) {
// We want to iterate over every type of atm
for (let i = 0; i < atms.length; i++) {
const atmHash = atms[i];
// any atm withing range our check object, or nothing
var check = mp.game.object.getClosestObjectOfType(player.position.x, player.position.y, player.position.z, atmRange, atmHash, false, true, true);
// object -> true, nothing -> false
if (check) {
return true;
}
});
// If none of the types of atms is in reach, we'll return false
return false;
}