Skip to main content

Object::doesObjectOfTypeExistAtCoords

p5 is usually 0.

Syntax​

mp.game.object.doesObjectOfTypeExistAtCoords(x, y, z, radius, hash, p5);

Required Arguments​

  • x: float
  • y: float
  • z: float
  • radius: float
  • hash: Model hash or name
  • p5: Boolean

Return value​

  • Boolean

Example​

// todo