Client-side functionsGame Static ObjectsObjectdoesDoorExistOn this pageObject::doesDoorExistAlways used prior a door functions Example if (OBJECT::_DOES_DOOR_EXIST(doorHash)) { OBJECT::REMOVE_DOOR_FROM_SYSTEM(doorHash);} Syntax mp.game.object.doesDoorExist(doorHash); Required Arguments doorHash: Model hash or name Return value Boolean Example // todo