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Object::doesDoorExist

Always used prior a door functions Example

if (OBJECT::_DOES_DOOR_EXIST(doorHash))
{
OBJECT::REMOVE_DOOR_FROM_SYSTEM(doorHash);
}

Syntax​

mp.game.object.doesDoorExist(doorHash);

Required Arguments​

  • doorHash: Model hash or name

Return value​

  • Boolean

Example​

// todo