Object::createPickupRotate
JavaScript
Placement Flags
enum PLACEMENTFLAGS {
MAP = 0,
FIXED,
REGENERATES,
SNAP_TO_GROUND,
ORIENT_TO_GROUND,
LOCAL_ONLY,
BLIPPED_SIMPLE,
BLIPPED_COMPLEX,
UPRIGHT,
ROTATE,
FACEPLAYER,
HIDE_IN_PHOTOS,
PLAYER_GIFT,
ON_OBJECT,
GLOW_IN_TEAM,
AUTO_EQUIP,
COLLECTABLE_IN_VEHICLE,
DISABLE_WEAPON_HD_MODEL,
FORCE_DEFERRED_MODEL
}
Required Params
- pickupHash: Number
- posX: Float
- posY: Float
- posZ: Float
- rotX: Float
- rotY: Float
- rotZ: Float
- placementFlag: Number
- amount: Number
- rotOrder: Number
- hostObject: Boolean
- modelHash: Number
Return value
- Handle
Syntax
mp.game.object.createPickupRotate(pickupHash, posX, posY, posZ, rotX, rotY, rotZ, placementFlag, amount, rotOrder, hostObject, modelHash);
Example
// adds a health pickup of 50 hp at the bar in sandy shores on the ground.
mp.game.object.createPickupRotate(-1888453608, 1985.56, 3050.966 + 3, 47.21, 0, 0, 0, 8, 50, 0, true, mp.game.joaat('prop_ld_health_pack'));
// adds a health pickup of 50 hp at the bar in sandy shores spinning in the air.
mp.game.object.createPickupRotate(-1888453608, 1985.56, 3050.966 + 3, 47.21, 0, 0, 0, 512, 50, 0, true, mp.game.joaat('prop_ld_health_pack'));