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Object::createAmbientPickup

Syntax​

mp.game.object.createAmbientPickup(pickupHash, posX, posY, posZ, p4, value, modelHash, p7, p8);

Required Arguments​

  • pickupHash: Model hash or name
  • posX: float
  • posY: float
  • posZ: float
  • p4: int
  • value: int
  • modelHash: Model hash or name
  • p7: Boolean
  • p8: Boolean

Return value​

  • Pickup

Example​

// todo