MeleeActionDamage
JavaScript
Parameters
- source: Object
- target: Object
- weaponHash: number
- damage: number
- isCritical: boolean
Return value
- void
Syntax
mp.events.add('meleeActionDamage', (source, target, weaponHash, damage, isCritical) => {});
Example
mp.events.add('meleeActionDamage', (source, target, weaponHash, damage, isCritical) => {
if (damage >= 500) { //disable instant 'stealth' kill
return true;
}
});