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Graphics::world3dToScreen2d

Not available on SYNC MP yet

This member is part of the RAGE:MP API but SYNC MP does not implement it yet (Client-side JavaScript). Calling it does nothing or throws.

Convert a world coordinate into its relative screen coordinate. (WorldToScreen)

Inverted function:Graphics::screen2dToWorld3d

Syntax​

mp.game.graphics.world3dToScreen2d(new mp.Vector3(worldX, worldY, worldZ));

Required Arguments​

  • worldX: float
  • worldY: float
  • worldZ: float

Return value​

  • object: x, y
  • OR undefined if the given coordinate is not in view.

Example​

// todo