Graphics::world3dToScreen2d
Not available on SYNC MP yet
This member is part of the RAGE:MP API but SYNC MP does not implement it yet (Client-side JavaScript). Calling it does nothing or throws.
Convert a world coordinate into its relative screen coordinate. (WorldToScreen)
Inverted function:Graphics::screen2dToWorld3d
Syntax
mp.game.graphics.world3dToScreen2d(new mp.Vector3(worldX, worldY, worldZ));
Required Arguments
- worldX: float
- worldY: float
- worldZ: float
Return value
- object: x, y
- OR undefined if the given coordinate is not in view.
Example
// todo