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Graphics::startScreenEffect

duration - is how long to play the effect for in milliseconds. If 0, it plays the default length
if loop is true, the effect wont stop until you call _STOP_SCREEN_EFFECT on it. (only loopable effects)

Example and list of screen FX: www.pastebin.com/dafBAjs0

Syntax​

mp.game.graphics.startScreenEffect(effectName, duration, looped);

Required Arguments​

  • effectName: String
  • duration: int
  • looped: Boolean

Return value​

  • Undefined

Example​

// todo