Graphics::startParticleFxNonLoopedOnEntity2
Console hash: 0x469A2B4A
network fx
Syntax
mp.game.graphics.startParticleFxNonLoopedOnEntity2(effectName, entity, offsetX, offsetY, offsetZ, rotX, rotY, rotZ, scale, axisX, axisY, axisZ);
Required Arguments
- effectName: String
- entity: Entity handle or object
- offsetX: float
- offsetY: float
- offsetZ: float
- rotX: float
- rotY: float
- rotZ: float
- scale: float
- axisX: Boolean
- axisY: Boolean
- axisZ: Boolean
Return value
- Boolean
Example
// todo