Graphics::startNetworkedParticleFxNonLoopedOnEntityBone
JavaScript
Required Params
- effectName: string
- entity: number
- offsetX: number
- offsetY: number
- offsetZ: number
- rotX: number
- rotY: number
- rotZ: number
- boneIndex: number
- scale: number
- axisX: boolean
- axisY: boolean
- axisZ: boolean
Return value
- boolean
Syntax
mp.game.graphics.startNetworkedParticleFxNonLoopedOnEntityBone(effectName, entity, offsetX, offsetY, offsetZ, rotX, rotY, rotZ, boneIndex, scale, axisX, axisY, axisZ)
Example
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