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Graphics::setPtfxAssetNextCall

From the b678d decompiled scripts: GRAPHICS::_SET_PTFX_ASSET_NEXT_CALL('FM_Mission_Controler'); GRAPHICS::_SET_PTFX_ASSET_NEXT_CALL('scr_apartment_mp'); GRAPHICS::_SET_PTFX_ASSET_NEXT_CALL('scr_indep_fireworks'); GRAPHICS::_SET_PTFX_ASSET_NEXT_CALL('scr_mp_cig_plane'); GRAPHICS::_SET_PTFX_ASSET_NEXT_CALL('scr_mp_creator'); GRAPHICS::_SET_PTFX_ASSET_NEXT_CALL('scr_ornate_heist'); GRAPHICS::_SET_PTFX_ASSET_NEXT_CALL('scr_prison_break_heist_station');

Syntax​

mp.game.graphics.setPtfxAssetNextCall(name);

Required Arguments​

  • name: String

Return value​

  • Undefined

Example​

// todo