Graphics::setPtfxAssetNextCall
From the b678d decompiled scripts: GRAPHICS::_SET_PTFX_ASSET_NEXT_CALL('FM_Mission_Controler'); GRAPHICS::_SET_PTFX_ASSET_NEXT_CALL('scr_apartment_mp'); GRAPHICS::_SET_PTFX_ASSET_NEXT_CALL('scr_indep_fireworks'); GRAPHICS::_SET_PTFX_ASSET_NEXT_CALL('scr_mp_cig_plane'); GRAPHICS::_SET_PTFX_ASSET_NEXT_CALL('scr_mp_creator'); GRAPHICS::_SET_PTFX_ASSET_NEXT_CALL('scr_ornate_heist'); GRAPHICS::_SET_PTFX_ASSET_NEXT_CALL('scr_prison_break_heist_station');
Syntax
mp.game.graphics.setPtfxAssetNextCall(name);
Required Arguments
- name: String
Return value
- Undefined
Example
// todo