Client-side functionsGame Static ObjectsGraphicssetParticleFxLoopedEvolutionOn this pageGraphics::setParticleFxLoopedEvolutionSyntax mp.game.graphics.setParticleFxLoopedEvolution(ptfxHandle, propertyName, amount, Id); Required Arguments ptfxHandle: int propertyName: String amount: float Id: Boolean Return value Undefined Example // todo