Client-side functionsGame Static ObjectsGraphicssetParticleFxLoopedColourOn this pageGraphics::setParticleFxLoopedColouronly works on some fx'sp4 = 0 Syntax mp.game.graphics.setParticleFxLoopedColour(ptfxHandle, r, g, b, p4); Required Arguments ptfxHandle: int r: float g: float b: float p4: Boolean Return value Undefined Example // todo