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Graphics::set2dLayer

Prodcedure​

Must be called before drawing a rectangle, text, etc. Lowest number is below everything else. Highest number is above everything else.

Syntax​

mp.game.graphics.set2dLayer(layer);

Required Arguments​

  • layer: int

Return value​

  • Undefined

Example​

mp.game.graphics.set2dLayer(1);
mp.game.graphics.drawRect();