Graphics::requestStreamedTextureDict
Requests the specified texture dictionary.
Syntax
mp.game.graphics.requestStreamedTextureDict(textureDict, p1);
Required Arguments
- textureDict: String
- p1: Boolean
Return value
- Undefined
Example
Client-Side
// This function will load the specified texture dictionary.
function loadTextureDictionary(textureDict) {
if (!mp.game.graphics.hasStreamedTextureDictLoaded(textureDict)) {
mp.game.graphics.requestStreamedTextureDict(textureDict, true);
while (!mp.game.graphics.hasStreamedTextureDictLoaded(textureDict)) mp.game.wait(0);
}
}
loadTextureDictionary("commonmenu"); // will load commonmenu.ytd