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Graphics::requestStreamedTextureDict

Requests the specified texture dictionary.

Syntax​

mp.game.graphics.requestStreamedTextureDict(textureDict, p1);

Required Arguments​

  • textureDict: String
  • p1: Boolean

Return value​

  • Undefined

Example​

Client-Side

// This function will load the specified texture dictionary.
function loadTextureDictionary(textureDict) {
if (!mp.game.graphics.hasStreamedTextureDictLoaded(textureDict)) {
mp.game.graphics.requestStreamedTextureDict(textureDict, true);
while (!mp.game.graphics.hasStreamedTextureDictLoaded(textureDict)) mp.game.wait(0);
}
}

loadTextureDictionary("commonmenu"); // will load commonmenu.ytd