Skip to main content

Graphics::drawText

Syntax​

mp.game.graphics.drawText(text, [x, y [, z]], { font, color, scale, outline, centre });

Required Arguments​

  • text: String: structured text to show (utilizes Fonts_and_Colors and Control Characters)
  • x: Float: X position in the screen (0.0 to 1.0)
  • y: Float: Y position in the screen (0.0 to 1.0)
  • z: Float: Include Z parameter when rendering to a 3D space (change X and Y to world co-ordinates)
  • font: Int: font id
  • color: Array: Color of the text plus alpha
  • scale: Array ([x, y]): scale of the text (1.0 is a good value)
  • outline: Bool: Text has borders or not

Return value​

Unknown

Example​

Client-Side

mp.events.add('render', () => {
// Draw to screen.
mp.game.graphics.drawText("Text at the top of the screen", [0.5, 0.005], {
font: 7,
color: [255, 255, 255, 185],
scale: [1.2, 1.2],
outline: true
});

// Draw to world.
mp.game.graphics.drawText("Text in the world", [-1234, 1337, 15], {
font: 7,
color: [255, 255, 255, 185],
scale: [1.2, 1.2],
outline: true,
centre: true
});

// Draw to screen using red color on a next line.
mp.game.graphics.drawText("Text at the top of the screen\n~r~Next line in red color", [0.5, 0.005], {
font: 7,
color: [255, 255, 255, 185],
scale: [1.2, 1.2],
outline: true
});
});

Fonts​

ChaletLondon - ID: 0

HouseScript - ID: 1

Monospace - ID: 2

CharletComprimeColonge - ID: 4

Pricedown - ID: 7