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Graphics::drawSprite

Draws a 2D Sprite / Texture on the screen. This can also be done through DLCPacks.

Textures & Sprite List

Syntax​

mp.game.graphics.drawSprite(textureDict, textureName, screenX, screenY, scaleX, scaleY, heading, colorR, colorG, colorB, alpha);

Required Arguments​

  • textureDict: String
  • textureName: String
  • screenX: float
  • screenY: float
  • scaleX: float
  • scaleY: float
  • heading: float
  • colorR: int
  • colorG: int
  • colorB: int
  • alpha: int

Return value​

  • Undefined

Example​

if (!mp.game.graphics.hasStreamedTextureDictLoaded("mponmissmarkers")) {
mp.game.graphics.requestStreamedTextureDict("mponmissmarkers", true);
}

if (mp.game.graphics.hasStreamedTextureDictLoaded("mponmissmarkers")) {
mp.game.graphics.drawSprite("mponmissmarkers", "capture_the_flag_base_icon", 0.5, 0.5, 0.1, 0.1, 0, 255, 255, 255, 100);
}