enum DecalTypes {
splatters_blood = 1010,
splatters_blood_dir = 1015,
splatters_blood_mist = 1017,
splatters_mud = 1020,
splatters_paint = 1030,
splatters_water = 1040,
splatters_water_hydrant = 1050,
splatters_blood2 = 1110,
weapImpact_metal = 4010,
weapImpact_concrete = 4020,
weapImpact_mattress = 4030,
weapImpact_mud = 4032,
weapImpact_wood = 4050,
weapImpact_sand = 4053,
weapImpact_cardboard = 4040,
weapImpact_melee_glass = 4100,
weapImpact_glass_blood = 4102,
weapImpact_glass_blood2 = 4104,
weapImpact_shotgun_paper = 4200,
weapImpact_shotgun_mattress,
weapImpact_shotgun_metal,
weapImpact_shotgun_wood,
weapImpact_shotgun_dirt,
weapImpact_shotgun_tvscreen,
weapImpact_shotgun_tvscreen2,
weapImpact_shotgun_tvscreen3,
weapImpact_melee_concrete =
4310,
weapImpact_melee_wood = 4312,
weapImpact_melee_metal = 4314,
burn1 = 4421,
burn2,
burn3,
burn4,
burn5,
bang_concrete_bang = 5000,
bang_concrete_bang2,
bang_bullet_bang,
bang_bullet_bang2 = 5004,
bang_glass = 5031,
bang_glass2,
solidPool_water = 9000,
solidPool_blood,
solidPool_oil,
solidPool_petrol,
solidPool_mud,
porousPool_water,
porousPool_blood,
porousPool_oil,
porousPool_petrol,
porousPool_mud,
porousPool_water_ped_drip,
liquidTrail_water = 9050
}