Client-side functionsGame Static ObjectsGame GlobalsinvokeStringOn this pageGlobals::invokeStringInvokes a specified Native that returns a String value. Syntax mp.game.invokeString(hash, args); Required Arguments hash: String args: Any Return Value String Example Client-Side let stateString = mp.game.invokeString('0x717E4D1F2048376D', mp.players.local.handle);