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Gameplay::updateOnscreenKeyboard

Client-side function

JavaScript​

Updates the system keyboard, and returns its status. This should be called every frame until a non pending status is returned.

Keyboard states​

enum KEYBOARD_STATE {
INVALID = -1,
PENDING,
SUCCESS,
CANCELLED,
FAILED,
}

Return value​

  • number

Syntax​

mp.game.gameplay.updateOnscreenKeyboard();

Example​

//todo