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Gameplay::slerpNearQuaternion

Client-side function

JavaScript​

Slerps a qauterion beetween start and target.

Required Params​

  • time: float
  • startX: float
  • starty: float
  • startz: float
  • startW: float
  • destX: float
  • destY: float
  • destZ: float
  • w1: float

Return value​

  • Object
Return Value: { outX: number; outY: number; outZ: number; outW: number; }

Syntax​

mp.game.gameplay.slerpNearQuaternion(
time,
startX,
startY,
startZ,
startW,
destX,
destY,
destZ,
w1
);

Example​

//todo