Gameplay::shootSingleBulletBetweenCoordsIgnoreEntityNew
JavaScript
Required Params
- x1: number
- y1: number
- z1: number
- x2: number
- y2: number
- z2: number
- damage: number
- p7: boolean
- weaponHash: number
- ownerPed: number
- isAudible: boolean
- isInvisible: boolean
- speed: number
- entity: number
- p14: boolean
- p15: boolean
- p16: boolean
- p17: boolean
- p18: number
- p19: number
- p20: number
Return value
- void
Syntax
mp.game.gameplay.shootSingleBulletBetweenCoordsIgnoreEntityNew(x1, y1, z1, x2, y2, z2, damage, p7, weaponHash, ownerPed, isAudible, isInvisible, speed, entity, p14, p15, p16, p17, p18, p19, p20)
Example
//todo