Client-side functionsGame Static ObjectsGameplaysetTimeScaleOn this pageGameplay::setTimeScaleMaximum value is 1.At a value of 0 the game will still run at a minimum time scale.Slow Motion 1: 0.6Slow Motion 2: 0.4Slow Motion 3: 0.2 Syntax mp.game.gameplay.setTimeScale(time); Required Arguments time: float Return value Undefined Example // todo