Skip to main content

Gameplay::setSaveHouse

Both p1 & p2 were always true in scripts. - Kryptus
--> I don't think this is correct.

Both p1 & p2 were always true in scripts. - Kryptus

Syntax​

mp.game.gameplay.setSaveHouse(p0, p1, p2);

Required Arguments​

  • p0: unknown (to be checked)
  • p1: Boolean
  • p2: Boolean

Return value​

  • Undefined

Example​

// todo