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Gameplay::setMissionFlag

If true, the player can't save the game.


MulleDK19: If the parameter is true, sets the mission flag to true, if the parameter is false, the function does nothing at all.

^ also, if the mission flag is already set, the function does nothing at all

Syntax​

mp.game.gameplay.setMissionFlag(toggle);

Required Arguments​

  • toggle: Boolean

Return value​

  • Undefined

Example​

// todo