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Gameplay::setForcePlayerToJump

Client-side function

JavaScript​

Set the player to be forced into jump state, should be called in render as it works per frame.

Required Params​

  • handle: number

Return value​

  • void

Syntax​

mp.game.gameplay.setForcePlayerToJump(handle)

Example​

let playerJumping = true;
//force player to jump
mp.events.add('render', () => {
if (playerJumping) mp.game.gameplay.setForcePlayerToJump(mp.players.local.handle);
})

//stop making the player jump after 5 seconds
setTimeout(() => {
playerJumping = false;
}, 5000)