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Gameplay::setBit

This sets bit [offset] of [address] to on.

The offsets used are different bits to be toggled on and off, typically there is only one address used in a script.

Example:
GAMEPLAY::SET_BIT(&bitAddress, 1);

To check if this bit has been enabled:
GAMEPLAY::IS_BIT_SET(bitAddress, 1); // will return 1 afterwards

Please note, this method may assign a value to [address] when used.

Syntax​

mp.game.gameplay.setBit(address, offset);

Required Arguments​

  • address: int
  • offset: int

Return value​

  • int

Example​

// todo