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Gameplay::setBeastModeActive

Client-side function

JavaScript​

Set the player to use beast jump, must be called in render. (sets it only per frame)

Required Params​

  • handle: number

Return value​

  • void

Syntax​

mp.game.gameplay.setBeastModeActive(handle);

Example​

mp.events.add('render', () => {
mp.game.gameplay.setBeastModeActive(mp.players.local.handle);
})