Client-side functionsGame Static ObjectsGameplayregisterSaveHouseOn this pageGameplay::registerSaveHouseSyntax mp.game.gameplay.registerSaveHouse(p0, p1, p2, p3, p4, p5, p6); Required Arguments p0: float p1: float p2: float p3: float p4: unknown (to be checked) p5: unknown (to be checked) p6: unknown (to be checked) Return value unknown (to be checked) Example // todo