Client-side functionsGame Static ObjectsGameplayoverrideSaveHouseOn this pageGameplay::overrideSaveHouseSyntax mp.game.gameplay.overrideSaveHouse(p0, p1, p2, p3, p4, p5, p6, p7); Required Arguments p0: Boolean p1: float p2: float p3: float p4: float p5: Boolean p6: float p7: float Return value Boolean Example // todo