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Gameplay::isProjectileTypeInAngledArea

Syntax​

mp.game.gameplay.isProjectileTypeInAngledArea(p0, p1, p2, p3, p4, p5, p6, p7, p8);

Required Arguments​

  • p0: float
  • p1: float
  • p2: float
  • p3: float
  • p4: float
  • p5: float
  • p6: float
  • p7: unknown (to be checked)
  • p8: Boolean

Return value​

  • Boolean

Example​

// todo