Client-side functionsGame Static ObjectsGameplayisProjectileTypeInAngledAreaOn this pageGameplay::isProjectileTypeInAngledAreaSyntax mp.game.gameplay.isProjectileTypeInAngledArea(p0, p1, p2, p3, p4, p5, p6, p7, p8); Required Arguments p0: float p1: float p2: float p3: float p4: float p5: float p6: float p7: unknown (to be checked) p8: Boolean Return value Boolean Example // todo