Client-side functionsGame Static ObjectsGameplayisPointObscuredByAMissionEntityOn this pageGameplay::isPointObscuredByAMissionEntitySyntax mp.game.gameplay.isPointObscuredByAMissionEntity(p0, p1, p2, p3, p4, p5, p6); Required Arguments p0: float p1: float p2: float p3: float p4: float p5: float p6: unknown (to be checked) Return value Boolean Example // todo