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Gameplay::isIncidentValid

=================================================Correction, I have change this to int, instead of int*as it doesn't use a pointer to the createdIncident.If you try it you will crash (or) freeze.=================================================​

Syntax​

mp.game.gameplay.isIncidentValid(incidentId);

Required Arguments​

  • incidentId: int

Return value​

  • int

Example​

// todo