Client-side functionsGame Static ObjectsGameplayhasBulletImpactedInAreaOn this pageGameplay::hasBulletImpactedInAreap3 - possibly radius? Syntax mp.game.gameplay.hasBulletImpactedInArea(p0, p1, p2, p3, p4, p5); Required Arguments p0: float p1: float p2: float p3: float p4: Boolean p5: Boolean Return value Boolean Example // todo