Gameplay::getGroundZFor3DCoord2
Not available on SYNC MP yet
This member is part of the RAGE:MP API but SYNC MP does not implement it yet (Client-side JavaScript). Calling it does nothing or throws.
JavaScript
Similar to Gameplay::getGroundZFor3dCoord but excludes objects that are on the floor.
Required Params
- x: float
- y: float
- z: float
- waterAsGround: boolean
- ignoreWaterLevelCheck: boolean
Return value
- float
Syntax
mp.game.gameplay.getGroundZFor3DCoord2(x, y, z, waterAsGround, ignoreWaterLevelCheck);
Example
const {x, y, z} = mp.players.local.position;
const groundZ = mp.game.gameplay.getGroundZFor3DCoord2(x, y, z, false, false);
mp.console.logInfo(`groundZ is ${groundZ}`);