Skip to main content

Gameplay::getGroundZAndNormalFor3DCoord

Client-side function

JavaScript​

Required Values​

  • x: float
  • y: float
  • z: float

Return value​

  • { groundZ: number; normal: Vector3; result: boolean; }

Syntax​

mp.game.gameplay.getGroundZAndNormalFor3DCoord(x, y, z);

Example​

const {x, y, z} = mp.players.local.position;
const {groundZ, normal, result} = mp.game.gameplay.getGroundZAndNormalFor3DCoord(x, y, z);
mp.console.logInfo(`GroundZ is ${groundZ} ${result ? 'with collision' : 'without collision'}`);