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Gameplay::clearBit

This sets bit [offset] of [address] to off.

Example:
GAMEPLAY::CLEAR_BIT(&bitAddress, 1);

To check if this bit has been enabled:
GAMEPLAY::IS_BIT_SET(bitAddress, 1); // will return 0 afterwards

Syntax​

mp.game.gameplay.clearBit(address, offset);

Required Arguments​

  • address: int
  • offset: int

Return value​

  • int

Example​

// todo