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Gameplay::clearArea

Example: CLEAR_AREA(0, 0, 0, 30, true, false, false, false);

Syntax​

mp.game.gameplay.clearArea(X, Y, Z, radius, p4, ignoreCopCars, ignoreObjects, p7);

Required Arguments​

  • X: float
  • Y: float
  • Z: float
  • radius: float
  • p4: Boolean
  • ignoreCopCars: Boolean
  • ignoreObjects: Boolean
  • p7: Boolean

Return value​

  • Undefined

Example​

// todo